Town: Ådehlÿ Ÿckye Räf

Ådehlÿ Ÿckye Räf

Ådehlÿ Ÿckye Räf
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGandlacckÿrf Kingdom
Sub ProvenceSpsvji̊b County
RegionLolqaz Fef Woods
Founded1411
Community LeaderJarl Hutchäawy Cetrÿnequg
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4620 m (15157 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population1286
Population Density257 people per km2 (643 people per mi2)
Town AuraTransmutation
Naming
Native nameÅdehlÿ Ÿckye Räf
Pronunciation/ot/ /rəf/
Direct Translation[pregnant] [skin; fur; bark (of tree); mane]
Translation[Not Yet Translated]

Ådehlÿ Ÿckye Räf (/ot/ /rəf/ [pregnant] [skin; fur; bark (of tree); mane]) is a subtropical Town located in Spsvji̊b County, Gandlacckÿrf Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ÿckye Räf is derived from the Dwarven language, as Ådehlÿ Ÿckye Räf was founded by Dä̌s Cúóchīr 'Flaneuroi Stunner' Ha̋ń Ma̋chvé̄ Jóchīr Phodnezerf, who was culturaly Dwarvern.

Climate

Ådehlÿ Ÿckye Räf has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Ådehlÿ Ÿckye Räf receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Ÿckye Räf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4620 m (15157 ft) above sea level.

Overview

Ådehlÿ Ÿckye Räf was founded durring the early 15th century in winter of the year 1411, by Dä̌s Cúóchīr 'Flaneuroi Stunner' Ha̋ń Ma̋chvé̄ Jóchīr Phodnezerf. The establishment of Ådehlÿ Ÿckye Räf suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ Ÿckye Räf which required millitary assistance exterminate before the community could finish being built.

Ådehlÿ Ÿckye Räf was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ÿckye Räf is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Ÿckye Räf is is constructed arround a series of restrictive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these somewhat suffishent are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Ådehlÿ Ÿckye Räf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ådehlÿ Ÿckye Räf suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ådehlÿ Ÿckye Räf long.

Civic Infrastructure

Ådehlÿ Ÿckye Räf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ÿckye Räf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ÿckye Räf's parks.

Ådehlÿ Ÿckye Räf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ÿckye Räf.

Ådehlÿ Ÿckye Räf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ÿckye Räf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Ÿckye Räf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ÿckye Räf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ÿckye Räf's public wards, blessings, and other arcane systems.

Ådehlÿ Ÿckye Räf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ÿckye Räf's natural decorations nor waterways.

Ådehlÿ Ÿckye Räf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Ÿckye Räf's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Ådehlÿ Ÿckye Räf the water is caffeinated.

The Blink Dog near Ådehlÿ Ÿckye Räf are known to be more aggressive than normal.

Ådehlÿ Ÿckye Räf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Invocation energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5182 m2
    • Cattle and Similar Creatures: 321
    • Poultry: 3858
    • Swine: 257
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 128

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

396 of Ådehlÿ Ÿckye Räf's population work within a Foundational Occupation.

839 of Ådehlÿ Ÿckye Räf's population do not work in a formal occupation, but do contribute to the local economy. 51 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ådehlÿ Ÿckye Räf is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A vast influx of newcomers over the last (17492 % 6)+1 years has greatly spiked Ådehlÿ Ÿckye Räf's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Ÿckye Räf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Ÿckye Räf lost 221 people, 222 livestock, and 77 buildings. The conflict ended after roughly 37, when members of Ådehlÿ Ÿckye Räf's militia enacted an operation to locate a particular bridge. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with the defense of the bridge against a siege, which ended in defeat for Ådehlÿ Ÿckye Räf's forces. The war is remembered in legend by Ådehlÿ Ÿckye Räf's bards, historians, and legend keepers.

History